![]() Method #2: creates curves (using Path option) and make hair this way Method #1: create an overall shape either from a primitive, or primitive + roughly reshaped in the sculpt mode(faster), retopologized with bsurface addon(desired edge flow), choose some edge loops, duplicate, turn to curves ( these will be your extra strands) This will result in a very high poly mesh with a lot of overlapping strands common method #2: create a hair system with the full scalp populated with hair randomly, groom them, convert to curves, extrude them, convert to mesh. ![]() And you will not get anything better than if you were to model it differently, just waste your time common method #1: create planes, project hair texture on it, duplicate one of these planes, and start reshaping it to fit the head. While we are on the subject, I do not recommend you to model alpha hair like this: When you model hair with curves, you can simply click on this button and get perfectly straight uvs that can later be adjustedĪlternately, you can model with no regards for uvs, then split the mesh like you’d want the mesh to be split into uv islands, then either do a light pack unwrap + Stitch or uv unwrap + follow active quads. For what you need it, it does not do anything the vanilla blender cannot
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